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Call of Duty: Black Ops 2 patch lists fixes and updates for the Xbox 360 version

Treyarch have released a new patch for the Xbox 360 version of Call of Duty: Black Ops 2. Weighing at 32MB, it adds several features to the game including support for live streaming to all public matches, and addresses several issues including balance adjustments. Have a look at the list below for what you will get with the new patch:

New Features and Feature Improvements:

- Added support for Live streaming in all Public Match Playlists.

- Added league best from Season 1 to Player Card.

- If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The league best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.

- Added a Cumilative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to the player's pool every day. Points that are not used are rolled into the next day.

- Added 2 new pages to the Combat Record (Combat Summary and Medals).

- Implemented sorting of Medals in the After Action Report.

- Lowered HUD threshold for the "low health" overlay to increase player's awareness of low health.

- Added a "Go To Top" button for the League Leaderboard.

Issues Addressed:

- Matchmaking modifier to never turn games outside of the player's own continent, unless the Connection Type in Search Properties is set to Any.

- Addressed an issue where the UAV would not trigger if called in while aiming down the sight.

- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.

- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.

- Fixed an issue in League Play where "Career Wins" for a series were not displayed during placement in the Lobby Career Overview.

- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.

- Removed the ability to made dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.

- Corrected mode description messages displaying on Youtube when Live Streaming Public Match Core game modes.

- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.

- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun's maximum damage range.

- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.

- Improved turret tracking to eliminate false positives when checking the line of sight.

- Turrets now have smoother tracking when targeting players.

- Improved bot pathing on multiple maps.

- Current League Info is now getting updated properly in the Player Identity.

- Manual sorting on League Teams removed as results are now returned correctly.

- Improved the Scoreboard to make friend Playercard information more accessible.

- Addressed multiple UI issues

- Players can no longer earn credits towars a Prestige Equipment challenge through 'friendly' flashbangs, concussions and shock charges.

- Fixed Select Fire Weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.

- Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, earning XP.

- Fixed UI errors when linking Live Stream.

- Score and Points are no longer awarded if a player destroys their own turret in Hardcore FFA.

- Improved image alignment when Stereoscopic 3D is enabled.

- Addressed an issue where players were able to plant numerous Assault Shields.

- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.

- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.

- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.

- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.

- A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.

- Various minor map fixes were made across multiple maps.

Gameplay Balancing - Score Streaks:

- Death Machine: 3 hit kill range increased.

- Dragonfire: health increased, gun spread reduced.

- AGR: ground speed increased, reduced machine gun close range damage.

- Warthog: reduced missile delay.

- Lodestar: reduced missile speed and AOE radius.

- Swarm: drone re-spawn delay increased.

Gameplay Balancing - Perks:

- Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Gameplay Balancing - Equipment:

- Trophy System: increased range.

Gameplay Balancing - SMGs:

- All + Silencers have reduced range.

Gameplay Balancing - Assault Rifles:

- All have reduced idle sway.

- M27 has a reduced amount of bullets to headshot kill at all ranges and an increased 4-hit kill range.

- Type25: Reduced amount of bullets to headshot kill at all ranges and slightly reduced maximum hip-fire spread.

- SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.

- SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.

- MTAR: increased 3-hit kill range.

- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.

- FAL OSW + Select Fire: increased recoil.

- FAL OSW: increased hip spread.

Gameplay Balancing - LMGs:

- All: ADS in and out time reduced.

Gameplay Balancing - Shotguns:

- SRM1216: slightly increased short range damage.

Gameplay Balancing - Pistols:

- Executioner: increased medium range damage. 

The latest CoD game was released November 2012 and you should be able to get the update from now.

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Sarah Blackburn

I've played games for pretty much as long as I can remember, hoping to one day turn my love into a career. I'm in my final Masters year of University while writing for VGU, I love the design and production management type stuff and I will happily try any game at least once!

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